Mad max 2 game1/17/2024 Wyse: It’s a lesson we’ve taken to heart at Warner Bros. In the past, games were usually mandated to come out with a movie release or DVD release or whatever. GamesBeat: It’s an interesting departure. For us, we’ve been focused on creating the best Mad Max experience that we could. Sundberg: We haven’t really followed their schedule. GamesBeat: Did that match well with the film’s timing? Then we said, “All right, let’s put the horsepower into a next-gen game.” We canceled the older generation. GamesBeat: I guess you started a long time ago on a Xbox 360-generation game, though? We were able to absorb the universe that Miller had already created. He’d even had some of the cars built out already. What you see in the film was in George Miller’s mind and on paper and in concepts. Wyse: We saw a lot of the universe established. GamesBeat: How much of the new movie did you have in front of you to that you could see what they were doing? called us up and asked if we wanted to work on a Mad Max game. One day the business development people at Warner Bros. When we worked on post-apocalyptic concepts before, likewise, we always referred to Mad Max. It’s the lone hero in the wasteland and so on. But when we worked on a concept for a Western game, for example, we always referred back to Mad Max. Every game you work on starts differently. for quite a long time about different games, different projects. GamesBeat: How did it begin, then? What was the process of getting started and then pivoting?Ĭhristofer Sundberg: We’d talked to Warner Bros. Then we took a step back, retooled, and put a lot more effort into it. GamesBeat: Is this the first time they’ve let you out? Peter Wyse: More than three years on this iteration. GamesBeat: How long have you been working on this?
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